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Mac Format 1996 April
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MacFormat CD Edition MF36 (April 1996).iso
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MacFormat 30
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Gossamer 2.0
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Sample Worlds
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VR Funhouse
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VR Funhouse
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Text File
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1994-01-23
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6KB
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226 lines
#
# ROOMS.WLD
#
# A sample set of rooms
#
# Created by Bernie Roehl and Dave Stampe, June 1992
# for use with the REND386 package.
# cleaned, debugged by Dave Stampe July 1992
# For more information, contact broehl@sunee.uwaterloo.ca or
# dstampe@sunee.uwaterloo.ca
#
# Modified for Gossamer 2.0 by Jon Blossom
loadpath rooms
hither 10 # anything closer than this gets clipped
yon 15000 # anything farther than this doesn't get rendered
#camera 1 780,160,130 -77,0,0 2 # starting location, orientation and zoom
camera 1 780 160 130
camera 2 180 200 90 -90 60 0 # F2: aerial view
ambient 76
# Surface definitions:
surfacedef plaster 0x1fd8
surfacedef brick 0x11ff
surfacedef wood 0x12df
surfacedef painted 0x13f8
surfacedef glass1 0x3e00
surfacedef glass2 0x3a00
surfacedef tin 12
surfacedef carpet 0x4a
surfacedef greypaint 239
surfacedef bright 255
surfacedef grain 0x14e8
surfacedef artwork 4
surfacedef beige 0xfd
surfacedef blue 8
surfacedef red 9
surfacedef orange 10
surfacedef cobble 239
surfacedef marble 0x1Df8
surfacedef steel1 0x28eF
surfacedef steel2 0x25eF
surfacedef teak 0x12ff
surfacedef mirror 0x2a00
# Surface mappings:
surfacemap single1
surface 1 plaster
surfacemap single2
surface 1 brick
surfacemap single3
surface 1 wood
surfacemap double1
surface 1 painted
surface 2 brick
surfacemap double2
surface 1 brick
surface 2 painted
surfacemap double3
surface 2 plaster
surface 1 painted
surfacemap double4
surface 2 plaster
surface 1 brick
surfacemap wind1
surface 1 plaster
surface 2 glass1
surface 3 brick
surface 4 mirror
surface 5 tin
surfacemap wind2
surface 1 painted
surface 2 glass1
surface 3 tin
surface 4 glass2
surface 5 wood
surfacemap floorgrey
surface 1 carpet
surfacemap ceilgrey
surface 1 greypaint
surfacemap roadcolors
surface 1 cobble
surfacemap rugcolors
surface 1 beige
surface 2 blue
surface 3 red
surface 4 orange
surfacemap piccolors
surface 1 grain
surface 2 artwork
surface 3 mirror
surface 4 marble
surface 5 steel2
surfacemap pic2colors
surface 1 teak
surface 2 mirror
surfacemap basecolors
surface 1 marble
surface 2 marble
surface 3 marble
surface 4 marble
surface 5 marble
surface 6 marble
surfacemap sculptcolors
surface 1 steel1
surface 2 steel2
# Objects
polyobj 4 carpet 80,0,0 80,0,280 400,0,280 400,0,0
polyobj 6 carpet 400,0,280 400,0,480 560,0,480 880,0,480 880,0,0 400,0,0
polyobj 6 carpet 0,0,480 0,0,1040 240,0,1040 560,0,1040 560,0,480 400,0,480
polyobj 4 carpet 560,0,1040 880,0,1040 880,0,480 560,0,480
polyobj 5 carpet 240,0,1280 880,0,1280 880,0,1040 560,0,1040 240,0,1040
polyobj 4 greypaint 400,240,0 400,240,280 80,240,280 80,240,0
polyobj 6 greypaint 400,240,0 880,240,0 880,240,480 560,240,480 400,240,480 400,240,280
polyobj 6 greypaint 400,240,480 560,240,480 560,240,1040 240,240,1040 0,240,1040 0,240,480
polyobj 4 greypaint 560,240,480 880,240,480 880,240,1040 560,240,1040
polyobj 5 greypaint 240,240,1040 560,240,1040 880,240,1040 880,240,1280 240,240,1280
object bigwin .1,.1,.1 0,0,0 880,0,0 0 wind2
object wall1 8,4.8,.4 0,90,0 880,0,1280 0 single3 fixed # H
object wall1 8,4.8,.4 0,180,0 880,0,0 0 single2 fixed # I
object wall2 5.6,4.8,.4 0,0,0 0,0,1040 0 double1 fixed # B
object bigwin .1,.1,0.05 0,180,0 240,0,1280 0 wind2 fixed # F
object wall1 6.4,4.8,.4 0,0,0 240,0,1280 0 single1 fixed # G
object wall1 5.6,4.8,.4 0,-90,0 0,0,480 0 single1 fixed # A
object wall2 5.6,4.8,.4 0,0,0 0,0,480 0 double2 fixed # C
object wall2 2,4.8,.4 0,-90,0 400,0,280 0 double1 fixed # L
object window1 3.2,4.8,.4 0,0,0 80,0,280 0 wind2 fixed # K
object wall2 .8,4.8,.4 0,-90,0 560,0,480 0 double4 fixed # E
object wall2 1.6,1.2,.4 0,-90,0 560,180,560 0 double4 fixed # M
object window2 3.2,4.8,.4 0,90,0 560,0,1040 0 wind1 fixed # D
object wall1 2.8,4.8,.4 0,-90,0 80,0,0 0 single1 fixed # J
# A road outside:
object floor 4,.1,2 0,0,0 880,0,600 0 roadcolors fixed
object floor 4,.1,2 0,-45,0 1280,0,600 0 roadcolors fixed
object floor 4,.1,2 0,-90,0 1562.8,0,882.8 0 roadcolors fixed
object floor 40,.1,2 0,0,0 1362.8,0,1282.8 0 roadcolors fixed
# Now for some furnishings:
object rug 1,.1,1 0,-90,0 750,.1,750 0 rugcolors
object art 2,2,.1 0,180,0 650,120,.5 0 piccolors
object picture 2,2,.1 0,180,0 400,120,480.5 0 pic2colors
object vwlogo .6,.6,.6 0,180,0 450,180,1040.6 0 pic2colors
#object shelf 1,2,3 0,0,0 4550,1400,4800 256 . fixed
object shelf .4,.2,.2 0,-90,0 0,140,580 256 . fixed
object shelf .3,.2,.2 0,0,0 350,140,1280 256 . fixed
object shelf .4,.2,.2 0,90,0 880,140,800 256 . fixed
# A small forest:
object tree2 1.2,1.2,1.2 0,0,0 80,.1,1200 0
object tree2 .8,.8,.8 0,0,0 -80,.1,1400 0
object tree2 1.4,1.6,1.4 0,0,0 -120,.1,1900 0
# A big fir tree:
object fir2 .1,.1,.1 0,0,0 1200,0,380 256 . fixed
# Some furniture:
object sofa .1,.1,.1 0,45,0 650,.1,1200 0 # sofacolors
object desk3 .15,.13,.1 0,0,0 340,0,968 256 . fixed
object lamp .01,.01,.01 0,0,0 70,0,950 256
#stuff on shelves, etc
object cone6 .002,.002,.002 0,0,0 425,144,1250 0
object metlcube .2,.5,.3 0,-30,0 850,144,700 0
object wedge .3,.2,.3 0,-30,0 70,144,600 256
object ball6 .6,.6,.6 0,0,0 420,100,1000 0
# A toy:
object c6=ccone6 .005,.005,.005 0,0,0 750,5,140 0
object sculpbase=block .6,1.0,.6 0,0,0 440,.1,380 0 basecolors
object mh=methead .4,.4,.4 0,180,0 480,110,410 0 . sculpbase
title ROOMS.WLD sample world
title by Dave Stampe & B. Roehl
title Created 1/7/92
#title
#title memory
# End of rooms.wld
#title A sample set of rooms
#title by Dave Stampe
#title and Bernie Roehl
#title memory